Iron Soul Dungeon Forge: Ore Costs & Mix Recipes

Forging is the progression system in Iron Soul: Dungeon — you do not find weapons, you make them, and four things decide what comes out: the ore's multiplier, how much ore the item costs, your mini-game performance, and the crafting pool your ore lands in.

Ore cost and success rate per craft

ItemOre neededSuccess rateNotes
Light weapon3100%Cheapest craft in the game — the standard early-tier reroll target.
Staff1080%The 20% miss is why staff mains keep a deeper ore bank.
Heavy weapon16100%Guaranteed, but over five times the ore of a light weapon.
Gauntlets185% / 19% / 52%Odds shown for no relic / common relic / legendary relic.
Bow185% / 19% / 52%Same relic-gated odds as gauntlets — this is why bow blueprints feel locked.
Light helmet3100%
Light breastplate1080%
Heavy helmet1580%
Heavy breastplate22100%

Those relic-gated 5% / 19% / 52% odds on bows and gauntlets are the reason "how do I get a bow blueprint" is one of the most-asked questions about this game — the answer is relics, not luck. Details in the bow and gauntlet guide.

Multiplier, mini-game, pools and rarity

Recorded mix recipes

First oreSecond oreRatioWhat it is for
WitheriteEye of Evil2:1Slightly stronger than pure Witherite; a late-progression staple.
SunflareFlourite1:2Produces mythic gear on tier with early Frozen Valley (Tier 2) gear.
EarthmawVoidstar2:1Stretches an ore supply; acceptable for Frozen Valley / Tier 2 gear.
EarthmawAquamarine2:1Opens a dangerously wide loot pool but can produce early mythic Tier 3 gear.

These are the mixes the official wiki records as tested — not every viable mix is listed there, and the wiki explicitly encourages experimenting. One warning it repeats: witherite and rotten lotus look on-tier by multiplier but are not, because of their level difference.

The official Frozen Valley notes record a chronological ore order rather than per-item recipes — Iron Soul has no fixed "recipe list" where a named weapon comes from a named formula. What exists is this: which ore to bring, in what ratio, for which slot.

RatioPrimary oreSecondary oreCraft
PureVerdaniteLight weapon
AnyHexbaneBloodshardSecondary weapon / any
PurePainstoneLight weapon
1:2SunflareFlouriteSecondary weapon
PureTorberniteLight weapon
1:2VoidstarEarthmawSecondary weapon
AnyHexbaneBloodshardHeavy chest piece
1:1SunflareFlouriteHeavy chest piece
1:2VoidstarEarthmawHeavy chest piece

Do not bless weapons past +3 until the last two rows — earlier weapons get replaced before the investment pays off. Stage-by-stage context is in the Frozen Valley guide.

Forge data transcribed from the official wiki (game version 10.4):

Next step after a good craft: push it further with blessings — the first three levels never fail.