Ranked by the ★3 bonus package each race unlocks, with the official roll rate next to it — rates come from the game's own race table, not from community guesswork. Rarity and power track each other closely here, so this doubles as a reroll priority list.
S Tier
Name
Role
Why
Lucifer
0.20% roll · mythical
The biggest single-race payout in the game: +40% attack and +60% skill damage at ★3, plus 100% luck. ★3: Luck: 100% · Attack Bonus: 40% · Critic Rate: 30% · Skill Damage: 60% · Move Speed: 60% · Health Bonus: 40%.
Demon
0.20% roll · mythical
Seven bonus lines at ★3 with no dead stat — the most rounded mythical roll. ★3: Attack Bonus: 24% · Critic Rate: 12% · Critic Damage: 24% · Skill Damage: 24% · CD Reduction: 24% · Move Speed: 48% · Dash Distance: 60%.
Night Elf
0.20% roll · mythical
200% luck at ★3 is unmatched; the damage lines are mid-mythical but the farm rate carries it. ★3: Luck: 200% · Attack Bonus: 20% · Critic Damage: 20% · Skill Damage: 20% · Move Speed: 40% · Health Bonus: 30%.
A Tier
Name
Role
Why
Angel
0.30% roll · mythical
Every offensive line plus 30% health — the survivable mythical pick. ★3: Attack Bonus: 20% · Critic Rate: 10% · Critic Damage: 20% · Ultimate Charge Rate: 20% · Move Speed: 40% · Dash Distance: 60% · Health Bonus: 30%.
Archdruid
1.00% roll · legendary
Legendary rarity but mythical-grade output: +50% skill damage and 40% luck at ★3. ★3: Luck: 40% · Skill Damage: 50% · CD Reduction: 20%.
Dragoon
1.00% (Season 1) roll · epic
Season 1 exclusive, so most accounts can no longer roll it. Movement-heavy stat line. ★3: Attack Bonus: 14% · Critic Rate: 24% · Critic Damage: 34% · Move Speed: 44%.
B Tier
Name
Role
Why
Fairy
1.70% roll · epic
A straight upgrade over Sorcerer at the same tier of rarity — crit and ultimate charge. ★3: Critic Rate: 22% · Critic Damage: 32% · Skill Damage: 22% · Ultimate Charge Rate: 42%.
Sorcerer
2.10% roll · epic
Crit rate, crit damage and ultimate charge at 2.10% — the realistic target for a reroll budget. ★3: Critic Rate: 20% · Critic Damage: 30% · Skill Damage: 20% · Ultimate Charge Rate: 40%.
C Tier
Name
Role
Why
Dragonkin
6.00% roll · rare
6% roll rate makes it the accessible crit-damage race; dash distance helps in Frozen Valley. ★3: Critic Damage: 20% · Skill Damage: 20% · Dash Distance: 40%.
Undead
13.00% roll · uncommon
The best of the common-tier rolls: skill damage, cooldown reduction and health. ★3: Skill Damage: 20% · CD Reduction: 16% · Health Bonus: 20%.
D Tier
Name
Role
Why
Goblin
24.50% roll · common
Pure mobility — 20% move speed and 40% dash cooldown reduction, no damage. ★3: Move Speed: 20% · Dash CD Reduction: 40%.
Orc
25.40% roll · common
Attack plus health, the safest of the three 25% rolls for a first character. ★3: Attack Bonus: 10% · Health Bonus: 20%.
Human
25.40% roll · common
One line only (+10% attack at ★3). Reroll when you can afford it. ★3: Attack Bonus: 10%.
Tier list revised:
Roll rates come from the game's own race table, so this doubles as a reroll priority list: the three
common races cover 75.3% of rolls between them, and the four mythical races add up to 0.9% combined. The
full ★1/★2/★3 breakdown for every race is on the race data page.
Rerolls come from codes and quests — the current code list carries 10 free rerolls
on 200KMEMBERREWARD alone, and the reroll guide covers when to
keep a roll instead of spending another one.